I Nyoman Darma Kotama, S.T, M.T
IND Kotama
Lecturer at INSTIKI Bali and Mobile App Manager at PT. Timedoor Indonesia
🚩 Google Scholar
🦑 Github
📔 Blog
I'm interested in Technological perspective and implementation of things that related to human communication and digital experience. As examples, in 2019 - 2020 I worked from start to finish in researching Moodle as space to collaborate trough implementation of WebRTC in Multiplayer Game. I usually get my hands dirty from concept to code implementation using regular high-level language (JavaScript, python, PHP). My past experience on professional field also makes me dive deeper into mobile application industry and game design world. I'm available for collaboration, feel free to contact me via email
🎓 Bachelor Degree (S.T)
- Sarjana Teknik Elektro (2010 - 2017), Udayana University Bali, Electrical Engineering Program
🎓 Master Degree (M.T)
- Magister Teknik Elektro (2018 - 2021), Udayana University Bali, Magister Electrical Engineering Program
📝 Notable Publications (First Latest)
- IND Kotama, KO Saputra, IMS Utama, ND Wirastuti, T Usagawa. "Proposed Plugin for Collaborative Game-Based Learning." 2019 IEEE International Conference on Engineering, Technology and Education (TALE). IEEE, 2019. [link]
- IND Kotama, KO Saputra. "Proposed Model of Multiplayer Matching Game Plugins Using Websocket in Moodle." 2019 International Journal of Emerging Technologies in Learning. IEEE, 2019. [link]
📝 Notable Co-author (First Latest)
- O Karnalim, IA Kautsar, BR Aditya, Y Udjaja, MB Nendya, IND Kotama. "Programming Plagiarism and Collusion: Student Perceptions and Mitigating Strategies in Indonesia." 2021 IEEE International Conference on Engineering, Technology and Education (TALE). IEEE, 2021.
🏯 Conference Experiences (First Latest)
- IEEE TALE 2020 – Program Committee Special Track 3 (Preparing the Workforce for Industry 4.0: Robotics, Automation, and Ubiquitous Smart Technologies in Education) – 5 Papers Reviewed [link]
- IEEE TALE 2019 – Presenter (Proposed Plugin for Collaborative Game-Based Learning)